Dungeons & Dragons
Dungeons & Dragons was a favourite pastime at Hokonui. There were three different variations:
- The original game, played on paper and in the imagination, while sitting around in the lounge room.
- Spontaneous, live D&D in the back yard – basically a free-wheeling muck around with the 5 young warriors vs the evil necromancers Zelegar and Thalyrond, and lots of ham acting.
- Live D&D, played mostly in the house, with a map, set-up puzzles, monsters and treasure, and a dungeon master controlling proceedings.
Live D&D – Uruk-Hai’s Abode
These were major productions, which we organised just 2 or 3 times. Eric & Keith would set up the house while the warriors were outside, draw a map and write up instructions to Dungeon Master Lorraine. The DM would give the warriors instructions and lead them through the house in a defined order, while Keith and Eric would play the role of various monsters and enemies. The warriors had to figure out the best ways to vanquish monsters and find the treasure items.
Here is the map of one of these games (click on map for full size graphic), and a copy of the instructions [notes in square brackets were not in original, but for readers’ understanding].
Lead them up past cars, round past verandah to entrance. 2 Kobolds attack.
Steamy and wet. Slimy walls. Shrieker on wall brings hairy ogre (2 heads). Wait.
Derelict prison cell. Apparently empty. Skeleton in cupboard (if opened). Zombie under bed. Genie in bottle (will answer only one question – DM’s discretion). Sleep spell scroll in top drawer.
Beserkers’ sleeping quarters. Paralysing spider over door. 2 Beserkers. Palantir in cupboard near door (no use now, but valuable – see things in far off lands). Exit through rear door onto verandah.
5. Outdoor passage
Statue other side of barricade. Does nothing. Diamond goblet between feet.
6. Indoor passage
[Climb in through bay window, along seat covered in by table or something, and then out other side of bay window.) Go through. Nothing in it.
7. Magician’s quarters
Empty but for statue. Statue will strike if touched or treasure taken, but will answer question or give treasure if asked. Treasure is solid gold statue (miniature).
8. Magician’s quarters
Slave sits on bed – can’t talk, but will fight if provoked. Switches off light, which can’t be turned on (Darkness spell).
9. Magician’s room
(Dark) Door shuts (wizard lock). Magician with spell to turn 3 people to stone. Others have to fight magician (feeble) and werebear who enters. Then find magician’s wand to turn party back. Vial of healing on dresser. Wait.
Kitchen. Gelatinous cube (blue) and Ochre Jelly (bone).. No treasure.
Empty, but magic circle in ceiling puts on sleep spell on anyone under it – but don’t say why.. Vial of healing will cure or protect those not under it.
Junk Room. Empty, but anti-charm spell in secret compartment.
Scullery. 2 Orcs. No treasure.
Harpies. All inside metal floor strip are attracted into room by music and fall on bed. Those outside can form chain or use “Rhubarb” anti-charm spell to enter and rescue or fight. Treasure of diamond goblet on dresser.
Dragon’s lair. Fierce dragon with sting in tail and poison breath. Lots of treasure.